Game UX Notes

Game UX Notes

Abstract lobby grids on a phone and tablet — notes on game interface design

Notes on how gaming products feel to use, written by someone who designs them. Lobbies, game clients, onboarding, the small decisions that make a slot feel fair or a lobby feel like a wall. Personal opinions, no affiliate links, no rankings.

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What this site is

A working notebook by Rory Finch, a product designer in regulated gaming. The notes are opinions built on the day-to-day of designing these products, checked against public documents where a rule is cited. There is nothing for sale here and nothing to sign up for.

If you are a player rather than a designer: the notes may still be useful for understanding why a game behaves the way it does — and if the way it behaves has stopped being fun, the helpline at the bottom of every page is free and open all day.